I'm having an issue with the editor it crashes after a minute or two with the black screen. Well actually this happens in this order: the display drivers crash then the editor sometimes resulting in me having to do a hard reset here's the info I've gathered so far:
Specs:
Nvidia 660M
8gb Ram
I'm using 2 monitors
Windows 10 enterprise x64
Visual Studio 2015 (Which crashes while loading the editor as well)
what I've tried:
Since I used UE4 on this PC previously while having windows 8.1 and I believe windows 7 as well with no issues, I decided to put all the executables in compatibility mode (tried Windows 8 and 7) with no luck
Tested with different projects, Basic code with no starter content and scalable is the most basic setup which resulted in giving me more time before it crashes again.
Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - ‘RESET’)
I installed an older version and had the same issue, I even downgraded the display drivers to an older version(this got me an extra 30-40 minutes before it crashes),
I’ve got windows 10 version 1607 build 14393.693
I’ve read that this version has caused issues with various software, it seems that to me is only limited to UE4.
I could just build the project and sit and wait for it to crash, so this happens just by having the editor running.
I’ve basically created every kind of project there is, the editor still crashes. I checked the performance on the pc while I have the editor running and not much ram is being used and CPU load peaks at 60% the most.
The only thing I noticed that the hard drive is being used at its fullest read/write while running the editor takes a lot longer on that drive I UE4.
I have tried other versions of UE4(4.0.2, 4.4.3, etc) the editor still crashes on windows 10. so far I’ve read that the latest version of windows 10 is causing many issues like the display driver resetting which is what is happening in this case.
you have an option so that when the editor loses access to the display device it should prompt before trying to acquire it again.
We have several D3D ‘HUNG’ crashes with different callstacks and yours match the report I linked above. Feel free to track the ticket as we continue to investigate and review this issue. Keep in mind that we don’t have a time frame on when this will be addressed so don’t rely on a fix to be made quickly if it is crucial to development.
Basically, it detects if your GPU is hung up and if it passes a certain amount of time Windows will automatically reset the GPU resulting in the crash. This is done to prevent a freeze forcing a hard reboot of the system.
Sometimes you need to add a little more time for your GPU to process before Windows causes the reset. To do this you need to change the TDR delay.
I have two suggestion on how to do this you can do it manually yourself OR you can download a tool that will do it for you. However, I haven’t used the tool that much myself but it does appear to work. (Use at your own risk)
A user(IronicParadox) suggested that going into the content browser pane > click the little eye that says “View Options” and uncheck “Real-Time Thumbnails.” made the engine much more stable.
Would you mind trying this as well and seeing if this helps?
This did not work, the issue just happened recently without UE4 being used, so this confirms to me that this is related to one of the latest windows 10 updates. I’ve also seen people having issues playing games in full screen due to the new gameDVR thing in win10, though the game screen doesn’t pop up in UE4 when pressing winKey+g.
Was having issues with 4.15 bundled with Unreal Tournament(as of 1/23/2017 - 0.1.7) every time you hovered over a material or try to add a material to a object it crashed the engine.
Running Win 10, i5 2500K with a GTX 560 and latest drivers
Was this issue resolved? I’m experiencing the same thing. It seems to happen completely randomly. It also randomly started yesterday – never had it before.
Disabling realtime thumbnails did not seem to help.