Editor crashes when trying to upgrade my project from UE5.3.2 to UE5.4.1

I tried to convert my Project from 5.3.2 to 5.4.1, but editor always crashes when trying to open the converted project, this same problem also persisted while I tried to upgrade to 5.4.0.
I downloaded “editor symbols for Debugging” to trace the Issue, by reading the logs I think the error is arising from KERNAL32.DLL

It shows in crash reporter,
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060

Here is a snippet of Log,

2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafa9bfcf UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:943]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafa46687 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:561]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafa668b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:836]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafcac526 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafcaaccd UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2068]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffafcab2c0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2044]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffac0eb09f UnrealEditor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2590]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffac0d6a1d UnrealEditor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6162]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffac0bdc0f UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Editor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5623]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffadee3ce6 UnrealEditor-Core.dll!FExec::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fff90a8dfb8 UnrealEditor-Engine.dll!UEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:4759]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffacc6acee UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffac4a4fb2 UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2941]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffac4a485d UnrealEditor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4971]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffaccbf120 UnrealEditor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:374]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007fffacc672aa UnrealEditor-UnrealEd.dll!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:135]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff6c8aff65e UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:158]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff6c8aff83a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff6c8b02cb4 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff6c8b186b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff6c8b1b95a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.05.06-21.31.06:187][  0]LogWindows: Error: [Callstack] 0x00007ff85afa7344 KERNEL32.DLL!UnknownFunction []
[2024.05.06-21.31.06:187][  0]LogWindows: Error: 
[2024.05.06-21.31.06:191][  0]LogExit: Executing StaticShutdownAfterError
[2024.05.06-21.31.06:219][  0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.05.06-21.31.06:219][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.05.06-21.31.06:219][  0]LogCore: Engine exit requested (reason: Win RequestExit)

Google Drive link for full log note

I am using Voxel plugin free within the project, it is already upgraded to supported version for 5.4

using Win10 22H2 built 19045.4291 (Latest version)

Please help me solve this problem.