Editor crashes when switching to 5.5-5.6 version. Problem with data assets.

Hello again!

Thank you for your update. Checked around with my peers, and I think there’s a path to test here:

  • First, create a backup of your current project, close UE and VS, then perform a clear cache, via deleting folders Binaries. Intermediate, and .vs from project directory. After that, re-generate your project files from VS.

  • Now, open back UE, o to Edit > Plugins, and make sure that “Game Features” is enabled. Then, open back VS, rebuild your game module, and fix any compillation errors encountered. After that, we move on to the problematic blueprints, one by one.

  • For GAS blueprints, like GA_BaseAbility, check for any deprecated notes, or broken references, then re-compile. As for the UberGraphFrame errors, perform a “Clean and Regenerate” action for any blueprint affected with said error. Finally, disable any other blueprints that are causing circular cycles in your log.

  • Once all blueprints were processed, go to your content browser, and apply “Fix Up Redirectors” on the main folder, then compile the project. Once completed, launch the build for testing.

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