Editor Crashes when swapping skeletal mesh

I got seldom crashes when setting physical asset for Metahuman in runtime.

That’s what I did:

  1. Disabled Post Process Blueprint for all skeletal meshes in BP setting (and I see no changes in pawn behavior)
  2. Before setting physical asset I Stop all skeletal meshes
  3. I set delay for 1 tick before and after set physical asset

After many tests I see no crashes (so far).