I know that this is a preview, but can someone help? MachineId:27CBE547478E56AD25AEA2A959541A06
EpicAccountId:85684989307e4823a17ec866031d1348
Assertion failed: FOculusAudioPlugin::NumInstances > 0 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Plugins\Runtime\OculusAudio\Source\OculusAudio\Private\OculusAudio.cpp] [Line: 285]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_OculusAudio!FOculusAudioPlugin::Shutdown()
UE4Editor_Engine!FAudioDevice::Teardown() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\audiodevice.cpp:262]
UE4Editor_Engine!FAudioDeviceManager::ShutdownAudioDevice() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\audiodevicemanager.cpp:222]
UE4Editor_Engine!FAudioDeviceManager::ShutdownAllAudioDevices() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\audiodevicemanager.cpp:237]
UE4Editor_Engine!UEngine::ShutdownAudioDeviceManager() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealengine.cpp:1047]
UE4Editor!FEngineLoop::Exit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2277]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
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