Hi ,
Thanks for the fast reply.
I’m not sure actually, I cannot find where to specify the bones rotation order in Houdini (I can see it for regular objects)… however I found this post from 2006: VEX Metamarch bug? | Forums | SideFX
“They use a fixed rotation order of ZYX and fixed transform order of SRT. The main reason for this is legacy reasons in the IK solver. Some workarounds include using Null object parents, or just try manually opparm’ing a different rotation order and see what breaks.”
I found an workaround btw: import the animations in 4.9.2, then migrate the assets to 4.10.1 - not very convenient but at least is not a show stopper for us anymore.
Still would be great to get the issue fixed at some point.
Best