Editor crashes when getting controller for object that extends a class that extends pawn

I’m fairly certain that the title is an accurate description of what’s causing my crash. Steps to reproduce:

  1. Create an “enemy” class (or whatever) that extends Pawn
  2. Create an “enemy child” class that extends that
  3. Go with this level Blueprint code:
  4. Crash in a blaze of glory

What am I doing wrong?

Level Blueprint