Editor crashes when duplicating and using an existing dataflow graph.
This did not occur in the original graph.
The crash does not occur if the fracture occurs due to collision, but occurs if the fracture occurs due to Apply Strain being executed in Blueprint.
The error is this.
Assertion failed: Pair != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Map.h.inl] [Line: 648]
UnrealEditor_Core
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Does anyone know how to solve this error?