On macOS (10.12.4) with the binary build of 4.15.2 every time I create a structure the editor crashes. Duplicating an existing structure works as expected.
same situation here, you’re not alone I can’t even figure out a workaround, let me know if you do
thanks! that works for me. you saved my butt with that struct. I’m pretty new to unreal so I didn’t have any structs to work with
A workaround is create a struct with just one field, then use that to duplicate (right click → duplicate) and create your structs. Here is a struct with just a boolean field if you need one: Dropbox - EmptyStruct.uasset.zip - Simplify your life
Very helpful, thank you a lot!
Hey tekknik-
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-44878) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Cheers
Same issue here. BTW, is there a way to roll back UE4 to to an older version like 4.15.1? This one is a real showstopper for me.
Also same issue happens in 4.16.0 preview 3.
If you have a GitHub account you can download the source version of the engine from the GitHub website: Epic Games · GitHub .
Hey ,
Can you elaborate on your setup process? What type of C++ class were you using as the parent (Actor, SceneComponent, etc)? What do you mean by “connect new blueprint node to execution flow”?
I’ve the same issue.
After I’ve created a C++ class for blueprint I managed to get it compiled well after some amount of trial and error.
But if I connect new blueprint node to execution flow, the above error pops up.
I am on UE 4.16.2 + Mac OS Sierra 10.12.4 + Xcode 8.3.3