Hi! I add a variable to the structure and after that the engine freezes for a few seconds and then crashes
Here is the log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject!FField::GetOwnerClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp:356]
UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::FFixupBytecodeReferences::operator<<() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3602]
UnrealEditor_CoreUObject!FPropertyProxyArchive::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyProxyArchive.h:46]
UnrealEditor_CoreUObject!UStruct::SerializeExpr() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptSerialization.h:222]
UnrealEditor_CoreUObject!UStruct::SerializeExpr() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptSerialization.h:318]
UnrealEditor_CoreUObject!UStruct::SerializeExpr() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2373]
UnrealEditor_CoreUObject!UStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2168]
UnrealEditor_CoreUObject!UFunction::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6860]
UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1786]
UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:313]
UnrealEditor_Kismet!FBlueprintCompilationManager::CompileSynchronously() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3716]
UnrealEditor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1878]
UnrealEditor_KismetCompiler!TSparseArray<TSetElement<UUserDefinedStruct * __ptr64>,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::operator=() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\UserDefinedStructureCompilerUtils.cpp:483]
UnrealEditor_UnrealEd!TMapBase<AActor * __ptr64,TArray<AActor * __ptr64,TSizedDefaultAllocator<32> >,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<AActor * __ptr64,TArray<AActor * __ptr64,TSizedDefaultAllocator<32> >,0> >::FindOrAddImpl<AActor * __ptr64 c() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:10251]
UnrealEditor_UnrealEd!FBlueprintEditorUtils::FindScriptStructsInNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:10292]
UnrealEditor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\UserDefinedStructureCompilerUtils.cpp:488]
UnrealEditor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerModule.cpp:74]
UnrealEditor_UnrealEd!FStructureEditorUtils::CompileStructure() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\StructureEditorUtils.cpp:558]
UnrealEditor_UnrealEd!FStructureEditorUtils::AddVariable() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\StructureEditorUtils.cpp:308]
UnrealEditor_Kismet!FUserDefinedStructureEditor::OnAddNewField() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\UserDefinedStructureEditor.cpp:535]
UnrealEditor_Kismet!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll<`TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::Remove'::`2'::<lambda_1> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5279]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5857]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5813]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2243]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2750]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1919]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:929]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5839]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Can someone tell me how to fix this problem?