Has anyone encountered this problem after making modifications to a skeleton mesh using the ‘Skeleton Mesh Editing Tools’ plugin? Whenever I attempt to access animations or the IK rig, control rig, or try to edit animations with the control rig, the editor crashes. I even created new IK and control rigs after deleting and re-adding bones, but the issue persists.
Same problem here, crushes with different characters, any solution please?
I don’t know if they fixed it in 5.4 version but what I have been doing is editing skeletons and animations in a different project and then I migrate or export/import them to the main project. that’s why if it breaks it won’t have much impact on the main project
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