I’m using UE4.6.1-2386410 on a computer with Windows 7 Ultimate x64, an i5 3570k (OC), 16GB RAM and a GTX 780, and every time I try to save my level or play it in the editor, the editor crashes and the unreal crash reporter opens. There’s no minidump found in the error reporter, and AppData\Local\Microsoft\Windows\WER\ReportQueue is empty.
I am also able to reproduce the issue on my laptop, which is running Windows 10 TP, a pentium T4200@2GHz (dual core) and iGPU, though I don’t know whether that’s the same issue or not. That crashed with the following error:
MachineId:22D2552A4633FC39C6E44F8E1A456734
EpicAccountId:e66c83f456e24cd8be698ce7b64b87f2
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: TargetDelegate [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 5407]
KERNELBASE + 84024 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_UnrealEd + 9502651 bytes
UE4Editor_Engine + 5012673 bytes
UE4Editor_UnrealEd + 9881575 bytes
UE4Editor_UnrealEd + 4557402 bytes
UE4Editor_UnrealEd + 4660963 bytes
UE4Editor_UnrealEd + 1801811 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
This has happened in two projects now. The first project was a new basic project with starter assets. It started crashing after a few days of messing with it (shutting down the computer between days).
The second project was a first person shooter template game. The level I built was quite different from the previous level, and it too started crashing after a few days.
The template maps in the projects continue to work (though I get the feeling that if I played with them enough, they would start to break too).
Deleting everything in the map allows the level to work, but I was unable to try deleting the contents of my level blueprint because when I tried, the editor crashed again. The blueprint simply allowed me to interact with an object, making another object move. Obviously, deleting everything in the map is not a valid work around.
I hadn’t made any changes to the map (that I’m aware of) since the last time it worked.
Is there anything that I can do to try and resolve this issue?
I’ve zipped and uploaded my project files to MEGA - the offending map is TestMap02.umap (/content/Maps/TestMap02.umap)