Editor crashes on opening any asset, but only on specific project

It crashes with any BP Asset opening.
I have tried multiple solutions. I have deleted every possible not requried folder from project(Binaries, Build, DerievedDataCache, Saved, Intermediate), deleted all UE4 caches in %appdata% folders and my locally set UE4Cache folder.
I tried making new project with same engine, and copied come BP Asset to that, and it opened asset as it should.
Also tried to copy whole project to another location, and it didn’t work! I reinstalled entire engine, so i could not be any cache with fixed address.

So what are my steps now? I think only thing for me is to format my PC, or are there any hidden caches that i dont know about yet?

Crash is here:

Unhandled exception

UE4Editor_Core!rml::internal::Block::freePublicObject()
UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()
UE4Editor_Core!scalable_realloc()
UE4Editor_Core!FMallocTBB::Realloc()
[c:\unrealengine4.23\engine\source\runtime\core\private\hal\malloctbb.cpp:134]
UE4Editor_Core!FMemory::Realloc()
[c:\unrealengine4.23\engine\source\runtime\core\public\hal\fmemory.inl:56]
UE4Editor_Core!TArray

::ResizeTo() [c:\unrealengine4.23\engine\source\runtime\core\public\containers\array.h:2489]
UE4Editor_Core!operator<<()
[c:\unrealengine4.23\engine\source\runtime\core\private\containers\string.cpp:1447]

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Thanks

Found out that “fix” for me was to move everything from Game/Content folder to Game/Content/NewFolder. I think blueprint refrences are broken or something like that. Anyone have idea why is it caused?

EDIT: need to mention that it breaks all Blueprints

UE4Editor_Core!rml::internal::isLargeObject<0>()
UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

Still having similar errors.