Hey I bought the “Spline: Ropes - Hoses - Sci-fi” content from the markedplace and added it to my project. I tried launching it several times but it crashes with this error message:
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Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 418]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_ImageWrapper!FPngImageWrapper::user_read_compressed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\imagewrapper\private\pngimagewrapper.cpp:420]
UE4Editor_ImageWrapper!png_crc_read()
UE4Editor_ImageWrapper!png_read_row()
UE4Editor_ImageWrapper!png_read_image()
UE4Editor_ImageWrapper!png_read_png()
UE4Editor_ImageWrapper!FPngImageWrapper::UncompressPNGData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\imagewrapper\private\pngimagewrapper.cpp:335]
UE4Editor_ImageWrapper!FPngImageWrapper::Uncompress() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\imagewrapper\private\pngimagewrapper.cpp:199]
UE4Editor_ImageWrapper!FImageWrapperBase::GetRaw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\imagewrapper\private\imagewrapperbase.cpp:58]
UE4Editor_UnrealEd!UTextureFactory::ImportTexture() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\factories\editorfactories.cpp:3551]
UE4Editor_UnrealEd!UTextureFactory::FactoryCreateBinary() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\factories\editorfactories.cpp:4269]
UE4Editor_UnrealEd!UFactory::FactoryCreateBinary() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\classes\factories\factory.h:142]
UE4Editor_UnrealEd!UFactory::StaticImportObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\factories\factory.cpp:318]
UE4Editor_UnrealEd!UFactory::StaticImportObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\factories\factory.cpp:213]
UE4Editor_UnrealEd!UReimportTextureFactory::Reimport() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\factories\editorfactories.cpp:5484]
UE4Editor_UnrealEd!FReimportManager::Reimport() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editor.cpp:288]
UE4Editor_UnrealEd!FContentDirectoryMonitor::ReimportAsset() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:421]
UE4Editor_UnrealEd!FContentDirectoryMonitor::ProcessModifications() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:374]
UE4Editor_UnrealEd!FAutoReimportManager::ProcessModifications() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:504]
UE4Editor_UnrealEd!::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:248]
UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefCaller<,TOptional _cdecl(DirectoryWatcher::FTimeLimit const & ptr64)>::Call() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\core\public\templates\function.h:295]
UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefBase cdecl(DirectoryWatcher::FTimeLimit const & ptr64)>,TOptional cdecl(DirectoryWatcher::FTimeLimit const & ptr64)>::operator()() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\core\public\templates\function.h:342]
UE4Editor_UnrealEd!FStateMachine::Tick() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:50]
UE4Editor_UnrealEd!FAutoReimportManager::Tick() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:682]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1123]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2644]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll