Hi ,
The Blueprint came with some errors, where nodes are referencing other functions that seem to be contained in different Blueprints. I replaced the nodes that had errors with some Print String nodes, but I was not able to see any crashing taking place.
Would you be able to try putting the Blueprint into a new project from a template and get it to where it should be working with as few additional Blueprints/assets as possible? The issue may be related to one of the functions that I don’t have, or another game asset referenced by the Blueprint.