Hello,
I’ve recently bought the U4 licence and did a clean install, just to find out I can’t use any of it because of a weird crash when I try to launch the editor. I can’t select a project, nor create one. The editor crashes after some loading time when I click the “launch” button in the launcher. A crash report is generated with the following callstack:
!Id:c4c49509bad909b33ced82af7e6ffc63
Unknown exception - code 00000001 (first/second not available)
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 283]
Tried to get module interface for unloaded module: 'MeshUti
KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 6196732 bytes
UE4Editor_Engine + 6211303 bytes
UE4Editor_Engine + 8155931 bytes
UE4Editor_Engine + 8006339 bytes
UE4Editor_Engine + 8018520 bytes
UE4Editor_Engine + 8020060 bytes
UE4Editor_Engine + 8206507 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_Engine + 14259087 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_CoreUObject + 1446353 bytes
UE4Editor_CoreUObject + 1505415 bytes
UE4Editor_UnrealEd + 1372918 bytes
UE4Editor_UnrealEd + 1387856 bytes
UE4Editor_UnrealEd + 1450551 bytes
UE4Editor_CoreUObject + 380674 bytes
UE4Editor_CoreUObject + 1514444 bytes
UE4Editor_CoreUObject + 1417170 bytes
UE4Editor!FEngineLoop::PreInit() + 9825 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1250]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:112]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I’ve seen some people getitng the same error, and the only one who made it work could only do it by switching to a different machine. I wouldn’t like to do that only to make this work, so I’m asking for some help with this issue. I’ve tried to launch with both 4.4.2 and 4.4.1 versions, without success.
I’m also sending my DxDiag report if it is of any help.
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