Editor Crashes on Launch EVERYTIME on iMac

On my 2011 iMac I tried launching the Editor with the original build, but it told me it’s “Not suggested” because of my OS build. So i switched to Mac OS High Sierra which runs a higher OS.

Now, just like before, my UE4 keeps crashing as soon as I hit launch.

I don’t have the OpenGL and metal api which is why I’m running version 4.14.


SEGV_NOOP at 0x0

SLSNewWindowWithOpaqueShape Address = 0x7fff53d14b05 (filename not found) [in SkyLight]
HIMenuBarView::DrawSelf(short, __HIShape const*, CGContext*) Address = 0x7fff319a5331 (filename not found) [in HIToolbox]
HIMenuBarView::DrawWithoutCustomization(short, __HIShape const*, CGContext*) Address = 0x7fff319a4e32 (filename not found) [in HIToolbox]
HIMenuBarView::DrawingDelegateHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) Address = 0x7fff319a4dca (filename not found) [in HIToolbox]
DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) Address = 0x7fff31989284 (filename not found) [in HIToolbox]
SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) Address = 0x7fff319885cd (filename not found) [in HIToolbox]
SendEventToEventTargetWithOptions Address = 0x7fff31988443 (filename not found) [in HIToolbox]
HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) Address = 0x7fff319a496b (filename not found) [in HIToolbox]
HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) Address = 0x7fff319a4387 (filename not found) [in HIToolbox]
HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) Address = 0x7fff319a4607 (filename not found) [in HIToolbox]
HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned int, HIView*, CGContext*) Address = 0x7fff319a3ddc (filename not found) [in HIToolbox]
HIView::Render(unsigned int, CGContext*) Address = 0x7fff319a3a60 (filename not found) [in HIToolbox]
WindowData::PrepareForVisibility() Address = 0x7fff319a311b (filename not found) [in HIToolbox]
_ShowHideWindows Address = 0x7fff319a286b (filename not found) [in HIToolbox]
ShowHide Address = 0x7fff319a2752 (filename not found) [in HIToolbox]
MBWindows::GetWindowOnDisplay(unsigned int, unsigned char) Address = 0x7fff319924a7 (filename not found) [in HIToolbox]
MenuBarInstance::ForEachWindowDo(unsigned char, bool (OpaqueWindowPtr*, unsigned int) block_pointer) Address = 0x7fff3199223f (filename not found) [in HIToolbox]
MenuBarInstance::UpdateWindowBoundsAndResolution() Address = 0x7fff31991f51 (filename not found) [in HIToolbox]
MenuBarInstance::Show(MenuBarAnimationStyle, unsigned char, unsigned char, unsigned char, unsigned char) Address = 0x7fff31b22d46 (filename not found) [in HIToolbox]
SetMenuBarObscured Address = 0x7fff319c393b (filename not found) [in HIToolbox]
HIApplication::HandleActivated(OpaqueEventRef*, unsigned char, OpaqueWindowPtr*, unsigned char) Address = 0x7fff31a407c2 (filename not found) [in HIToolbox]
HIApplication::EventObserver(unsigned int, OpaqueEventRef*, void*) Address = 0x7fff319bfa66 (filename not found) [in HIToolbox]
_NotifyEventLoopObservers Address = 0x7fff31988920 (filename not found) [in HIToolbox]
AcquireEventFromQueue Address = 0x7fff319bf4cd (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff319b051b (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff319b0354 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff2fcada23 (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff30442e6c (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff2fca2831 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x106c93d2a (filename not found) [in UE4Editor]
main Address = 0x106c9358e (filename not found) [in UE4Editor]
start Address = 0x7fff59d1a145 (filename not found) [in libdyld.dylib]

i have the same question, how we can fix it?


Аппаратные средства:

Название модели: MacBook Air
Идентификатор модели: MacBookAir3,2
Имя процессора: Intel Core 2 Duo
Скорость процессора: 2,13 GHz
Количество процессоров: 1
Общее количество ядер: 2
Кэш 2-го уровня: 6 МБ
Память: 4 ГБ
Частота шины: 1,07 GHz
Версия Boot ROM: MBA31.0067.B00
Версия SMC (система): 1.66f61
Серийный номер (система): C02F8101DDR4
UUID аппаратного обеспечения: 36EA7FE7-5AB7-5C73-B397-9F9CE8544BA0

[link text][3]

Is your disk formatted to “Case-Sensitive”? For me that caused the same problem. In that case, you’ll have to make a new partition for unreal development, and format it to “Journaled”(Case InSensitive).