I have some serious issues compiling my code.
I’m on 4.15.0 with Visual Studio 2015.
First of all, most of the time (like 98%) i have to rebuild the whole solution, because when i just build it, following error occurs:
ERROR : UBT error : Failed to produce item: C:\Users\jochen\Documents\Unreal Projects\Atmosphere\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Atmosphere-371.lib Failed to produce item: C:\Users\jochen\Documents\Unreal Projects\Atmosphere\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Atmosphere-8033.lib Atmosphere C:\Users\jochen\Documents\Unreal Projects\Atmosphere\Intermediate\ProjectFiles\ERROR 1 Error MSB3075 The command ""C:\Program Files\Epic Games\UE_4.15\Engine\Build\BatchFiles\Build.bat" AtmosphereEditor Win64 Development "C:\Users\jochen\Documents\Unreal Projects\Atmosphere\Atmosphere.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. Atmosphere C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
This only happens when Unreal Editor is opened i guess.
I only have a small test project with a single actor-derived class, the map is just the default with my actor added, nothing special here.
Rebuilding the whole project takes around 40s on my machine, which is a pain in the *** when you need to do that after every small change.
But on top of that, Unreal Editor keeps crashing without an error message on hot reload or when the above error occurs, so nearly everytime i compile.
It’s happening when i press “compile” inside the editor.
Am I doing something essentially wrong here?