Hello,
So the UE 4.10 editor crashes every time I try to edit a PlayerController blueprint.
It always hits the breakpoint in Actor.cpp:
bool AActor::SetActorTransform(const FTransform& NewTransform, bool bSweep, FHitResult* OutSweepHitResult, ETeleportType Teleport) {
if (RootComponent) { // crash here
...
Which is weird, as it’s obviously just checking for the nullpointer. Also, the game functions fine, it’s just the editor that crashes. Basically what happens is: I make a PlayerController blueprint, edit it some then plug it into the project preferences and henceforth it just crashes every time I try to edit it, even if I unplug it from the project.
EDIT: found where the problem might be. It only starts crashing after I add a CameraController.