I have a serious issue currently destroying my new project… My Main-Level suddenly crashes the Editor everytime i load it. The last thing i did was implementing an Interface (Blueprint) in a parent class while it have been implenenten in a child class… Maybe that caused the error… I removed the implementations but the Level won’t load anyway…
Please help me fast, this project is really important to me! Thanks in advance
Edit #1: Two Blueprints who are childs of these parent BP which implement these interfaces seem to be corrupted too. I get the same error when i try to edit them.
Edit #2: I’m not even able to remove the Blueprints from the Explorer because, the editor crashes when i click the del key or when i rightclick the corrupted blueprint…
**Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000060
UE4Editor-Engine.dll!UEdGraph::GetAllChildrenGraphs() (0x000007fee6782e51) + 2 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\edgraph\edgraph.cpp:229]
UE4Editor-Engine.dll!UBlueprint::GetAllGraphs() (0x000007fee5d5d17d) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprint.cpp:1041]
UE4Editor-UnrealEd.dll!FRegenerationHelper::LinkExternalDependencies() (0x000007fee3ccfe5d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:808]
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x000007fee3cd940f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1181]
UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x000007fee847eca7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007fee8454515) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007fee84fa57d) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee84d1de5) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee84ef758) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee84d14c1) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee84d208b) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee84f1c5b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee85a26e7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8518fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8519369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee8518017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee84da260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee85173c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee84d362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee84ea222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee85a24ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8518fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8519369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee8518017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee84da260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee85173c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee84d362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee84ea222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee85a24ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8518fab) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee8519369) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee8518233) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x000007fee8518017) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x000007fee84da260) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x000007fee85173c0) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x000007fee84d362f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x000007fee84ea222) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee85a24ff) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:833]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() (0x000007fee35df77a) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2245]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() (0x000007fee35cdc3d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() (0x000007fee35b8ced) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() (0x000007fee3940181) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() (0x000007fee36484d5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor-UnrealEd.dll!`FEditorFileUtils::LoadMap'::`8'::FLocal::HandleLevelsChosen() (0x000007fee363f90e) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1779]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance const & __ptr64)>::ExecuteIfSafe() (0x000007fee363167d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor-UnrealEd.dll!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() (0x000007fee364b415) + 30 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1570]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance const & __ptr64),TBaseDelegate const & __ptr64> >::ExecuteIfSafe() (0x000007fee36316c2) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:922]
UE4Editor-ContentBrowser.dll!SAssetDialog::ChooseAssetsForOpen() (0x000007fedae9b65d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetdialog.cpp:486]
UE4Editor-ContentBrowser.dll!SAssetDialog::OnAssetsActivated() (0x000007fedaf810f6) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetdialog.cpp:403]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedaef7c37) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedaf03cd7) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-ContentBrowser.dll!SAssetPicker::HandleAssetsActivated() (0x000007fedaf45437) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetpicker.cpp:393]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() (0x000007fedaef8227) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() (0x000007fedaf04187) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x000007fedaf8d087) + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\sassetview.cpp:3207]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() (0x000007fedaef93c1) + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() (0x000007fedaf0506a) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-ContentBrowser.dll!TBaseDelegate >::ExecuteIfBound() (0x000007fedaf02306) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
UE4Editor-ContentBrowser.dll!SListView >::Private_OnItemDoubleClicked() (0x000007fedafa2f0f) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\slistview.h:693]
UE4Editor-ContentBrowser.dll!STableRow >::OnMouseButtonDoubleClick() (0x000007fedaf8d2ef) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
UE4Editor-Slate.dll!::operator()() (0x000007fee533d38e) + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3918]
UE4Editor-Slate.dll!FEventRouter::Route >() (0x000007fee52f774d) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() (0x000007fee53a4507) + 90 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3919]
UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() (0x000007fee539417b) + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3900]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007fee89b3788) + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1315]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007fee89a5cce) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runt**