I’m following a tutorial and the crash only happens when I edit one particular struct (It’s called S_ItemData). Adding variables and editing other structs don’t trigger the crash, but whenever I try to add or change variables on this one struct, the crash happens.
I tried copying it into a different struct, deleting the original, and renaming it back, but the crash persisted. The crash log is attached below. Any help is appreciated, thanks in advance!
` LoginId:e3e35d5d4ff73e2aa528b5ae5c3d8b7a
EpicAccountId:f7228c381bc445e3ae42149877c58fc1
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Kismet
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_UnrealEd
UnrealEditor_KismetCompiler
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll