When running on the discrete Nvidia GPU on the surface book, the unreal editor becomes unusable. Context menus peg the CPU (when they appear at all), and hovering over options displays corrupted popups. Similar results occur with the menus.
Everything works fine when you force the editor to run on the integrated intel cpu.
Can you send me your dxdiag info? I can’t say there is very much we can do in this situation, but there are some known software conflicts that you can looks for as well.
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Problem still there… I’ve tried both the integrated graphics as well as the dGPU. It will load up my project but after a few min the program will freeze up.