My editor crashes out after stopping play.
It has something to do with the UMG widgets ive been using but i cant figure out what.
This is the last part of the log, also full log file attached.[FullLog][1]
`[2015.04.23-18.06.53:475][749]LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0->UE4Editor-CoreUObject.dll!UGCObjectReferencer::AddReferencedObjects() (0x00007fffdd300cb0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\misc\gcobjectreferencer.cpp:10]
[2015.04.23-18.06.53:475][749]LogReferenceChain: BlankButton_C /Engine/Transient.UnrealEdEngine_0:GameInstance_0.BlankButton_C_5->Owner
[2015.04.23-18.06.53:475][749]LogReferenceChain: CancelButton_C /Engine/Transient.UnrealEdEngine_0:GameInstance_0.CancelButton_C_1->Parent
[2015.04.23-18.06.53:475][749]LogReferenceChain: HorizontalBox /Engine/Transient.UnrealEdEngine_0:GameInstance_0.ItemClickedBar_C_4.WidgetTree_435.HorizontalBox->Outer
[2015.04.23-18.06.53:475][749]LogReferenceChain: WidgetTree /Engine/Transient.UnrealEdEngine_0:GameInstance_0.ItemClickedBar_C_4.WidgetTree_435->Outer
[2015.04.23-18.06.53:475][749]LogReferenceChain: ItemClickedBar_C /Engine/Transient.UnrealEdEngine_0:GameInstance_0.ItemClickedBar_C_4->OwningStation
[2015.04.23-18.06.53:475][749]LogReferenceChain: UpgradeStation_C /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.UpgradeStation_C_0->Outer
[2015.04.23-18.06.53:475][749]LogReferenceChain: Level /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel->OwningWorld
[2015.04.23-18.06.53:475][749]LogReferenceChain: (target) World /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default
[2015.04.23-18.06.53:659][749]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.04.23-18.06.53:659][749]LogCrashTracker:
[2015.04.23-18.06.54:161][749]LogCrashTracker:
[2015.04.23-18.06.54:161][749]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error PlayerState /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default:PersistentLevel.PlayerState_1 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)
KERNELBASE.dll!UnknownFunction (0x00007ffff6448b9c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007fffdd918074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007fffdd79774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessageInternal() (0x00007fffd15c3e29) + 150 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:70]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessages() (0x00007fffd15c3f33) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:89]
UE4Editor-Core.dll!FMessageLog::Flush() (0x00007fffdd72edf3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\logging\messagelog.cpp:188]
UE4Editor-Core.dll!FMessageLog::~FMessageLog() (0x00007fffdd707370) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\logging\messagelog.cpp:91]
UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() (0x00007fffd9157aa4) + 414 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:258]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007fffd8eed234) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:966]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007fffd93a8306) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff68da50263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor.exe!GuardedMain() (0x00007ff68da4267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff68da426ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff68da52219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff68da53159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffff6f213d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff8f45444) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffff8f45444) + 0 bytes [UnknownFile:0]
[2015.04.23-18.06.54:290][749]LogExit: Executing StaticShutdownAfterError
[2015.04.23-18.06.54:300][749]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.23-18.06.54:300][749]Log file closed, 04/23/15 19:06:54`
39963-spaceshooter.log (95.5 KB)