Editor crashes after "persist across level transition" set to true - with Quartz setup

Hi ! I’m trying to use the Quartz system to have a better handle of my sounddesign. But each time I set “persist across level transition” to true and link it to “play to quantized”, the editor crashes. I have only this error providing by UE when it happens :

Assertion failed: FQuartzTickableObject::IsInitialized() && CommandQueuePtr.IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\AudioComponent.cpp] [Line: 474]

I need the music to continue playing when the player reset or fail the level. Anyone knows why I’m having this issue ? Is there another function I can call Quartz-related to remplace the “persist across level transition” bool ?

Im having the same problem.

I tried using a bind to delegate FWorldDelegates::OnWorldInitializedActors which is fired on every world change. I use this event (and the passed new UWorld) to recreate the quartz clock, but the results are still shaky; sometimes it works as expected, and somtimes not, and even sometimes it causes the engine the crash.

I am still trying to find a scalable solution for this, will update here if I do