Hello there @Bacon_Mann!
First of all, let’s consider the errors you are getting:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
This is a classic null pointer, UE is trying to access an element in your scene, and said element no longer exists, most likely a corrupted or missing actor.
/Game/StarterContent/Architecture/Floor_400x400
Warnings logged while validating asset
UpdateValidators request made before RegisterBlueprintValidators.
Blueprint validators may be missing!
And this warning aims at the most likely culprit, or at least the last element that was being checked before the crash, Floor_400x400.
So, the most logical test here, would be to temporary remove that mesh from the map, then running your build again. I would also apply a right-click > Fix Up Redirectors on your main Content folder.
If the issue persists, a cache clear would also help. To do so, close UE, navigate to your project’s main directory, and delete folders Intermediate, Saved and DerivatedDataCache. After that, re-open the project, allow it to rebuild, then test again.
Finally, for light building, make sure your system is not running out of memory. To do this, try changing your Engine Scalability Settings, and setting them to Low before the build.