Hi all,
I made some name changes to my game, played fine then the next day when I loaded the editor it crashes.
Here is the debug code it spit out. any help would be greatly appreciated.
LoginId:e0a913a14bf64ad79f47638a536746ed
EpicAccountId:a1d0aedf5d464f78a957ab00dadcc44a
Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\AssetRegistry\Private\PackageReader.cpp] [Line: 473] Bad name index 131072/217
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_AssetRegistry!FPackageReader::operator<<() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:473]
UE4Editor_CoreUObject!operator<<() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\array.h:1090]
UE4Editor_CoreUObject!operator<<() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\containers\sparsearray.h:477]
UE4Editor_CoreUObject!FLinkerTables::SerializeSearchableNamesMap() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:111]
UE4Editor_AssetRegistry!FPackageReader::ReadDependencyData() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:335]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:865]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:597]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]