Editor crashed on exit game cilent


I the last hour I have experience 3 crashes reports from my editor. I have to send crash report then it will close everything. I have notice this happens when I am using the experimental UMG. I am telling to use the execute console command, to leave the game client. When the quit game is pressed. Is there another way to achieve the same action without using that?

This is happening in version 4.4.2.
Computer is a Mac.

Thank you for your feedback.

Hey Elvince,

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution for it.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Please zip and attach the crash logs for the project after it crashes. Thanks!

Hi xFREDx,

I am testing this in 4.4.2 and I was able to quit using the console command that is being used when the button element is clicked. Could you show me exactly how you have set up your UMG and the events being called? Do you play in stand alone when this happens or does any mode work? Any additional information may help.

link text

Hi Alexander,

Attached is crash reports logs that were requested. Also I attached my project editor and a screen of my bind for quit.

thank you for your feedback


I for the post this in my last post. I am playing in the editor. So I am going the play button on top of the editor. Also the above screenshot is a button binging function. I have one for each level. Four in total.

Thanks again

Hey xFREDx,

I was able to duplicate the crash as described in 4.4. I attempted the same thing in our internal build and the crash no longer occurs. That fix will likely be implemented in the 4.5 release.

The cause of the crash is the Remove From Viewport node you are using. You are basically telling the engine to remove something from the Viewport after it has already closed, and that isn’t necessary. Simply removing that node should fix the problem for you in 4.4.

Thanks for the report, and I hope this helps!

I have version 4.14 and doing CLick in QUIT in WIdget crashes the unreal engine.


Due to the age of this thread, if you’re experiencing a new crash please create a new thread in the Bug Reports section and provide more information.

We’ll need the following:

  • Logs from your project’s Saved->Logs folder after the crash occurs.
  • Machine ID from the Crash Reporter window and ensure to hit Send & Close on the report
  • Repro steps on how to reproduce the issue in a clean project
  • A simplified test project that showcases this issue.

Thanks, and once you create the new thread we can begin to investigate over there.