Editor crash with "GPUSkinCache.cpp"

I’m fairly certain I didn’t have nanite or tessellation enabled at the time. I did try a blank project and didn’t get the problem. If I get time, I think I may just start another blank project and bring in my Skeletal meshes 1 at a time til the issue presents itself.

Update: Still happening in 5.4.2 (I was really hoping it would get fixed in a patch)

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