Editor crash with "GPUSkinCache.cpp"

Ok, did some more testing and now it gets interesting…I got it working without crashing, but it doesn´t make sense to me:

  1. I did all of the above, but then I went into the blueprint, selected the follower skeletal mesh and in its properties checked “use lead pose component bounds” and “Ignore Leader Pose component LOD”.
    Then enabled raytracing and restarted the project and now it didn´t crash.
    So, I disabled first the “Ignore Lead pose component LOD”, restart, no crash.
    Then I also disabled the “Use lead pose component bounds”, restart, again no crash.
    What the hell.

Tried the same on my actual project…no dice. Still crashed.

I´m doing some more testing now, as I also disabled “support raytracing” in the lead skeletal meshs details panel and I also need to add a different lead skeletal mesh in my main projects blueprint, as I´m actually also using the skeletal mesh I use as lead pose skeletal mesh there for rendering.
So i´m now trying to replicate as best as I can what worked in the fresh project, just need to retrace my steps…