Not sure how to work around it either.
Problem is that if I don´t need raytracing in a scene, I could just leave the blueprint as is, if I could just define that per scene using the postprocess volume (and not using pathtracer).
But since its the GPU skincache and thats automatically enabled per project, it would still crash every scene containing that blueprint.
So, even if I would add a “lead component off” switch to the blueprint, I wouldn´t be able to use it WITH lead component in any scene, without getting the crash.
We´re only producing linear content and perforce, so in theory I COULD just branch the mainproject to a raytracing project where I have that lead pose component off, so I could at least render all shots that don´t need that, but that would also create a bunch of issues of having to keep track of project data…
Epic, if you´re listening…please help…