Editor crash with "GPUSkinCache.cpp"

Hi,

You might be onto something here.

I also have nested skeletal meshes and I am running into the crash when I turn on “Hardware Raytracing”, exact error you are showing as well.

I have the “Set Leader Pose Component” node on my construction script. As you can see in the screenshot below, I unlinked the nodes when I took the screenshot.

As soon as I connect that sequence into the nodes that flow into the “Set Leader Pose Component” and hit the Compile Button, I instantly get the crash.

So I think it might possibly have to do with the “Set Leader Pose Component” node like you suggested (not agreeing with GPUSkinCache).

NOTE: Everything works fine if I turn off Hardware Raytracing

If anybody has a workaround, please let us know. I need hardware RT so I can use GPULightMass and I cannot do it because it crashes out when I turn it on.

Hope this helps.

EDIT: Using UE 5.4.2