Thank you for the solution! I got the same problem just opening a folder containing many blueprints that were working fine until I switched to 5.4.
I disabled “Use Compute Skin Cache” and it’s working again. Maybe we should mention the bug to Epic.
Thank you for the solution! I got the same problem just opening a folder containing many blueprints that were working fine until I switched to 5.4.
I disabled “Use Compute Skin Cache” and it’s working again. Maybe we should mention the bug to Epic.