Hi, I was hoping someone would be able to help me figure out what is causing my editor to crash when I build lighting. I know that it happens when I have a landscape spline in my scene, but I haven’t been able to find a fix. The crash occurs when lightmap baking completes. It reaches 100%, tries to compile, and then closes itself. Here is the crash report.
Assertion failed: UniformExpressionCache.bUpToDate && UniformExpressionCache.UniformBuffer [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 379]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll