The report has very recently been filed and our developers are off work for the weekend currently, so it has not yet had any progress. Once they return on Monday they will continue with assessing their reports. At this time you may wish to start over, as it may take some time to get a patch released.
Sorry i’m forgot that it’s weekend.
Now I’m able to recover my blueprint.
Here is how it done:
Delete a blueprint and try open the project one by one until there are no crash anymore.
Modify remaining working blueprint by remove all references of other classes, which cause class dependency loop, and use blueprint interface instead.
Try put deleted blueprint class back (from “ProjectDir\Saved\Backup” which I think it is UE4 auto backup) and make sure that there are no crash one by one.
done step 2. with recently put back blueprint.
In my opinion it might be some kind of compilation or interpretation loop.
Now I have setup a Perforce server to be on the safe side.