Editor crash when hot-reloading code with Niagara enabled

I have the same issue and I didn’t manage to reproduc it in a blank project… Did someone have any clue why ?
I already try to cleanup all my project folders (.sln, intermediate, binaries, …) without success.

(I need a way to reproduce it if I want to report the issue …)


Edit : I managed to found the reproducing steps thanks to @ShannonGreenwood using “GPUSim” in the emitter and send it to Unreal Support. I’m now waiting for their answers and/or the creation of the issue.


Update : I received an answer from the Unreal support :

“While I was able to reproduce your crash with your project, I have also confirmed that this issue no longer occurs in future versions of the engine. Please stay tuned for future updates.”