Editor crash when exiting. ( 4.8.2 )

editor crashes when attempting to exit.

MachineId:8316B4634A6096B1E909BDAA255E6100
EpicAccountId:a14591dc1d3a41d0b2ae84b945d974d7

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: DXGIFactory1 == nullptr || DXGIFactory1.GetRefCount() == 1 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::~FD3D11DynamicRHI() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11device.cpp:208]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::`vector deleting destructor’()
UE4Editor_RHI!RHIExit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\private\dynamicrhi.cpp:75]
UE4Editor!FEngineLoop::Exit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2143]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi Frozenfire,

Thanks for your report! We have a crash bug report in our system for this same crash (UE-19030), though we’re not certain yet what causes it. I have added your information to report, and I’ll let you know if developers need any additional information from you as they investigate. Thanks!

is there a current workaround for this? it’s getting annoying to have to restore every time editor start… it’s crashing every single time.

We are working to get a hotfix out; if you are compiling from source, you can remove that line to avoid crash.

Yea it just started happening to me too…Didn’t have a single problem on Windows 10 but last night reinstalled 8.1 Pro and now I can’t get into my projects without major lag and then this crash error on exit.

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: DXGIFactory1 == nullptr || DXGIFactory1.GetRefCount() == 1 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_D3D11RHI!FD3D11DynamicRHI::~FD3D11DynamicRHI() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11device.cpp:208] UE4Editor_D3D11RHI!FD3D11DynamicRHI::`vector deleting destructor’() UE4Editor_RHI!RHIExit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\private\dynamicrhi.cpp:75] UE4Editor!FEngineLoop::Exit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2143] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:153] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200

If it helps any, I had this issue after a clean install of Windows 8.1 Pro 64 bit… Decided to go back to my Windows 10 and no longer receive these errors.