Editor crash when client interacts with child actor component

I have a ship with a chair, when you interact with the chair on the server everything works normal, when you interact with the client it crashes the editor. This only occurs when executing the interact on the server

Interaction linetrace off keypress

The code in the chair doesn’t matter, it could be just the blueprint interfaces “interact” event, still crashes.

How do I fix this?

Crash dump

Assertion failed: NetGUID.IsDynamic() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PackageMapClient.cpp] [Line: 2289]
Non-stably named object PilotChair_C /Memory/UEDPIE_1_6X4ZPXPMBPU3J8BV4NGP5XUYN.TestLevel:PersistentLevel.PilotChair_GEN_VARIABLE_PilotChair_C_CAT_UAID_2800AF4A5FCAB91802_1283472399 has static NetGUID [31]. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: BP_FirstPersonPlayerController_C_0, Owner: BP_FirstPersonPlayerController_C_0, UniqueId: NULL:Nick_Laptop2024-ABAB338940874440A4B92F94082B5F3E

0x00007ff91e2fd791 UnrealEditor-Engine.dll!UPackageMapClient::ShouldSendFullPath() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PackageMapClient.cpp:2289]
0x00007ff91e2f9d7f UnrealEditor-Engine.dll!UPackageMapClient::SerializeObject() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PackageMapClient.cpp:324]
0x00007ff9282f2725 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::NetSerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:135]
0x00007ff91e8b53cd UnrealEditor-Engine.dll!FRepLayout::SerializeProperties_r() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:6659]
0x00007ff91e8adaa2 UnrealEditor-Engine.dll!FRepLayout::SendPropertiesForRPC() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:6965]
0x00007ff91e22a9f4 UnrealEditor-Engine.dll!UNetDriver::ProcessRemoteFunctionForChannelPrivate() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:2736]
0x00007ff91e217ee3 UnrealEditor-Engine.dll!UNetDriver::InternalProcessRemoteFunctionPrivate() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:2557]
0x00007ff91e2177bb UnrealEditor-Engine.dll!UNetDriver::InternalProcessRemoteFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:2459]
0x00007ff91e229718 UnrealEditor-Engine.dll!UNetDriver::ProcessRemoteFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:7555]
0x00007ff91cc6b689 UnrealEditor-Engine.dll!AActor::CallRemoteFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5068]
0x00007ff9283bb2bb UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301]
0x00007ff92838d65d UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void )>() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
0x00007ff9283a3404 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1149]
0x00007ff9283bc368 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
0x00007ff92838d65d UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void *)>() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
0x00007ff9283bbdb4 UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1276]
0x00007ff9283bc368 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1206]
0x00007ff9283bb2cf UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1304]
0x00007ff9280504c2 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6847]
0x00007ff9283b9■■■ UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2144]
0x00007ff91ccbffc7 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1092]
0x0000027116911543 UnrealEditor-EnhancedInput.dll!TScriptDelegate::ProcessDelegate() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:448]
0x0000027116926b43 UnrealEditor-EnhancedInput.dll!FEnhancedInputActionEventDelegateBinding::Execute() [D:\build++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:322]
0x0000027116961f13 UnrealEditor-EnhancedInput.dll!UEnhancedPlayerInput::EvaluateInputDelegates() [D:\build++UE5\Sync\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:603]
0x00007ff91f027337 UnrealEditor-Engine.dll!UPlayerInput::ProcessInputStack() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1149]
0x00007ff91e68b279 UnrealEditor-Engine.dll!APlayerController::ProcessPlayerInput() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2738]
0x00007ff91e6a9c7e UnrealEditor-Engine.dll!APlayerController::TickPlayerInput() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5035]
0x00007ff91e686117 UnrealEditor-Engine.dll!APlayerController::PlayerTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2342]
0x00007ff91e6a74fb UnrealEditor-Engine.dll!APlayerController::TickActor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5194]
0x00007ff91cc8a5e6 UnrealEditor-Engine.dll!FActorTickFunction::ExecuteTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:238]
0x00007ff91ee9b5fb UnrealEditor-Engine.dll!FTickFunctionTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:278]
0x00007ff91eebc5b5 UnrealEditor-Engine.dll!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
0x00007ff925dbb88a UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
0x00007ff925dbbf2e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
0x00007ff925dc88de UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2122]
0x00007ff91ef24b7f UnrealEditor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
0x00007ff91ef3551b UnrealEditor-Engine.dll!FTickTaskManager::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
0x00007ff91ddcef0f UnrealEditor-Engine.dll!UWorld::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:772]
0x00007ff91dddd7ec UnrealEditor-Engine.dll!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1499]
0x00007ff922f1cffd UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2015]
0x00007ff923b9f6b6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
0x00007ff7bb4c8e0b UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
0x00007ff7bb4ee33c UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
0x00007ff7bb4ee42a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff7bb4f18a4 UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff7bb5070c4 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
0x00007ff7bb50a37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ff9f505257d KERNEL32.DLL!UnknownFunction