Editor Crash when adding Track Simulate Physics with Geometry Collection in sequencer

Hi,

I am trying to keyframe Simulate Physics with a Geometry Collection (Fractures) within a Level Sequence in Sequencer. I can reproduce a crash every time as soon as I click to add the Simulate Physics as a track.

I am on UE5.4.3 on PC. Here is the crash log below , really hope someone can help figure out a way around this!

LoginId:2d62c27b4d6128d3d79bb2a08dd018d8
EpicAccountId:4a1db0bd6ffb45d89c3e26ca5856e8cb

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_Chaos
UnrealEditor_GeometryCollectionEngine
UnrealEditor_GeometryCollectionEngine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieSceneTracks
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll