Editor crash on using

Today my editor have crashed twice all of a sudden.
Firstly, the screen turns all black, and then the UE4 just crashs.

I don’t think that I have done any thing that may cause this problem.
It seems like both GPU related problem.

Here is my crash logs:

-----------------------  The First Crash  -----------------------

[2020.11.19-01.47.05:731][724]LogMainFrame: MainFrame: Module compiling took 5.234 seconds

[2020.11.19-01.47.05:731][724]Warning: HotReload failed, recompile failed

[2020.11.19-01.47.15:329][440]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.15:666][441]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.16:166][442]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.16:667][443]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.17:167][444]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.17:666][445]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)

[2020.11.19-01.47.35:707][499]LogD3D11RHI: Error: Device->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed 
 at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UniformBuffer.cpp:157 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_RESET

[2020.11.19-01.47.35:707][499]LogD3D11RHI: [Aftermath] GDynamicRHI=0000026D2A7060C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0

[2020.11.19-01.47.35:707][499]LogWindows: Windows GetLastError: 操作成功完成。 (0)

-----------------------  The Second Crash  -------------------------

[2020.11.19-08.23.24:648][199]LogRHI: Error: Present Fail Count 1

[2020.11.19-08.23.24:648][199]LogRHI: Error: SyncInterval 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.Width 512

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.Height 256

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferUsage 48

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.BufferCount 2

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.OutputWindow 00000000008507D4

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.Windowed true

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.SwapEffect 4

[2020.11.19-08.23.24:648][199]LogRHI: Error: SwapChainDesc.Flags 2050

[2020.11.19-08.23.24:648][199]LogD3D11RHI: Error: Result failed 
 at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG

[2020.11.19-08.23.24:648][199]LogD3D11RHI: [Aftermath] GDynamicRHI=000001356BF380C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0

[2020.11.19-08.23.24:648][199]LogWindows: Windows GetLastError: 操作成功完成。 (0)

So how can I solve this problem gently? Thanks.

Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Marinna