Editor crash on start up or compile, possible corrupt class

gdb was what made the difference, i had removed members before.
The error was having a blueprint struct sharing the same name as the c++ struct.
once again still starting out.
For reference all i did as debug was.

`

  • cd /UnrealEngine/4.19/Engine/Binaries/
  • gdb UE4Editor
  • set args $MyProject/$MyProject.uproject
  • and look through the log till conclusion`

Guess i skipped that at A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

Thank you.