MachineId:6C6D54A5488D89DE0E29078BC8B5C96B
EpicAccountId:2548e6cae2394492a0e7abbd8fccb300
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: AvailableEditorLanguages.Contains(SelectedEditorLanguage) && AvailableEditorRegions.Contains(SelectedEditorCulture) [File:C:\MyProjects\UnrealEngine4\Unreal
UE4Editor_Core!FDebug::AssertFailed() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_InternationalizationSettings!FInternationalizationSettingsModelDetails::UpdateInternalStateFromSettingsModel() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\developer\internationalizationsettings\private\internationalizationsettingsmodeldetails.cpp:147]
UE4Editor_InternationalizationSettings!FInternationalizationSettingsModelDetails::CustomizeDetails() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\developer\internationalizationsettings\private\internationalizationsettingsmodeldetails.cpp:281]
UE4Editor_PropertyEditor!SDetailsViewBase::QueryLayoutForClass() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:512]
UE4Editor_PropertyEditor!SDetailsViewBase::QueryCustomDetailLayout() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:637]
UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMap() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1191]
UE4Editor_PropertyEditor!SDetailsView::PostSetObject() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsview.cpp:638]
UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsview.cpp:462]
UE4Editor_PropertyEditor!SDetailsView::SetObjects() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsview.cpp:322]
UE4Editor_PropertyEditor!SDetailsView::SetObject() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\editor\propertyeditor\private\sdetailsview.cpp:329]
UE4Editor_SettingsEditor!SSettingsEditor::HandleModelSelectionChanged() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:673]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,TTypeWrapper __cdecl(void)>::Execute() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,void __cdecl(void)>::ExecuteIfSafe() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_SettingsEditor!TBaseMulticastDelegate::Broadcast() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809]
UE4Editor_SettingsEditor!FSettingsEditorModel::SelectSection() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\developer\settingseditor\private\models\settingseditormodel.h:58]
UE4Editor_SettingsEditor!SSettingsEditor::HandleSectionLinkNavigate() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:737]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,TTypeWrapper __cdecl(void),TSharedPtr >::Execute() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,void __cdecl(void),TSharedPtr >::ExecuteIfSafe() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_SettingsEditor!SHyperlink::Hyperlink_OnClicked() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\public\widgets\input\shyperlink.h:73]
UE4Editor_SettingsEditor!TMemberFunctionCaller::operator()<>() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_SettingsEditor!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SHyperlink,0,FReply __cdecl(void)>::Execute() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate::Execute() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236]
UE4Editor_Slate!::operator()() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4273]
UE4Editor_Slate!FEventRouter::Route >() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4660]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4638]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\windows\windowsapplication.cpp:1403]
UE4Editor_Core!FWindowsApplication::DeferMessage() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\launch\private\launchengineloop.cpp:2392]
UE4Editor!GuardedMain() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [c:\myprojects\unrealengine4\unrealengine-4.9.1\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]