the_nikola
(the_nikola)
October 5, 2020, 12:22pm
1
Error msg states cant find /Users/build/.../SharedPointer.h
and indeed I dont have a /Users/build
folder at all.
Somewhat fixed by installing a prior version of the engine (as I suddenly couldn’t get 4.25 to run anymore, I installed 4.24 and it works). That single version point difference doesn’t matter to me that much, and besides, I will be able to upgrade engine version later anyway, — but 4.25 still doesn’t work.
Editor wont start (empty editor, no project), not through launcher and not through app directly.
Error msg states cant find /Users/build/…/SharedPointer.h and indeed I dont have a /Users/build folder at all.
Tried:
verifying, reinstalling engine (twice), including launcher, with restarting computer
removed all files with cleaner tool
verified and updated xcode
removing, and then separately readding some engine options (build platforms, that kinda stuff)
deleting DerivedDataCache (Users>Shared>UnrealEngine>[Engine Version]>Engine>DerivedDataCache)
No luck.
How to fix? Thanks.
Full error msg:
Assertion failed: IsValid() [File:/Users/build/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Public/Templates/SharedPointer.h] [Line: 890]
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a136797 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a2cda33 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x10a3b25e9 (filename not found) [in UE4Editor-Core.dylib]
AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) Address = 0x10a3325fe (filename not found) [in UE4Editor-Core.dylib]
FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) Address = 0x10a332494 (filename not found) [in UE4Editor-Core.dylib]
FInputBindingManager::CreateInputCommand(TSharedRef<FBindingContext, (ESPMode)0> const&, TSharedRef<FUICommandInfo, (ESPMode)0>) Address = 0x112d7f980 (filename not found) [in UE4Editor-Slate.dylib]
FUICommandInfo::MakeCommandInfo(TSharedRef<FBindingContext, (ESPMode)0> const&, TSharedPtr<FUICommandInfo, (ESPMode)0>&, FName, FText const&, FText const&, FSlateIcon const&, EUserInterfaceActionType, FInputChord const&, FInputChord const&) Address = 0x112d764ab (filename not found) [in UE4Editor-Slate.dylib]
MakeUICommand_InternalUseOnly(FBindingContext*, TSharedPtr<FUICommandInfo, (ESPMode)0>&, char16_t const*, char16_t const*, char16_t const*, char const*, char16_t const*, char16_t const*, EUserInterfaceActionType, FInputChord const&, FInputChord const&) Address = 0x112d75d3a (filename not found) [in UE4Editor-Slate.dylib]
FGenericCommands::RegisterCommands() Address = 0x112d77674 (filename not found) [in UE4Editor-Slate.dylib]
TCommands<FGenericCommands>::Register() Address = 0x112d2a090 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::FSlateApplication() Address = 0x112d28cc0 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Create(TSharedRef<GenericApplication, (ESPMode)0> const&) Address = 0x112d27563 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Create() Address = 0x112d273f8 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::PreInitPreStartupScreen(char16_t const*) Address = 0x109d42e40 (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x109d3943d (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x109d55fcf (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a2a0331 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff301fb7a2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff67e08109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff67e03b8b (filename not found) [in libsystem_pthread.dylib]
how did you find the downgrade version?
the_nikola
(the_nikola)
November 5, 2020, 4:47pm
4
Simply from the launcher, as per installing any engine version.
That yellow button with + on it, next to ENGINE VERSIONS will allow you to select the version via drop down before confirming install.
(Also to note, I do have 4.25 installed in the screenshot because the screenshot is from another machine, never managed to make it work on mac after Bad Things happened)