Hello, i builded engine 4.7 from source code, but when tryed launch editor had error message
Plugin ‘ExampleDeviceProfileSelector’ failed to load because module ‘ExampleDeviceProfileSelector’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
then i removed this pluging from …Engine\Plugins\Runtime\ExampleDeviceProfileSelector, atfer that i had error
Plugin ‘OculusRift’ failed to load because module ‘OculusRift’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
and removed it too from same path …Engine\Plugins\Runtime\OculusRift, after that editor crash on launch with message
MachineId:67D316584F58FE20506BDD9321B863E0
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\ue4\engine_source_code\20150504\UnrealEngine-release\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 237]
Tried to get module interface fo
KERNELBASE + 40541 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!FModuleManager::GetModuleChecked() + 154 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\core\public\modules\modulemanager.h:237]
UE4Editor_Engine!FModuleManager::LoadModuleChecked() + 157 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\core\public\modules\modulemanager.h:282]
UE4Editor_Engine!UDeviceProfileManager::InitializeCVarsForActiveDeviceProfile() + 204 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\engine\private\deviceprofiles\deviceprofilemanager.cpp:26]
UE4Editor!FEngineLoop::PreInit() + 6072 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:1083]
UE4Editor!GuardedMain() + 251 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\ue4\engine_source_code\20150504\unrealengine-release\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
any idea what’s wrong and how fix it?