Editor crash on collision between rotating component and landscape.

Has anyone else run into a similar problem where a rotating component cannot collide with anything without crashing the whole program? It looks like the I’m reading a null pointer. I get the error:


error: memory read failed for 0x0

coming from the function FBodyInstance::AddCollisionNotifyInfo. I’ve tried rotating the component with bSweep true and false, but both give the same error. And it doesn’t really matter what rotation function I use: AddWorldRotation, AddLocalRotation, SetWorldRotation, SetRelativeRotation, AddRelativeRotation, btu that’s to be expected since at least most of these functions use similar functions like SetRelativeLocationandRotation under the hood.