Editor crash on add variable to structure

Editor crash on add variable to structure

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x9c555bf0

VCRUNTIME140
UE4Editor_CoreUObject!FArrayProperty::CopyValuesInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:619]
UE4Editor_CoreUObject!UScriptStruct::CopyScriptStruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3031]
UE4Editor_CoreUObject!UScriptStruct::CopyScriptStruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3031]
UE4Editor_CoreUObject!FArrayProperty::CopyValuesInternal() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:612]
UE4Editor_CoreUObject!UScriptStruct::CopyScriptStruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3031]
UE4Editor_Engine!UUserDefinedStruct::InitializeStruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:264]
UE4Editor_CoreUObject!FObjectInitializer::InitNonNativeProperty() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2581]
UE4Editor_CoreUObject!FObjectInitializer::InitProperties() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3028]
UE4Editor_CoreUObject!FObjectInitializer::PostConstructInit() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2741]
UE4Editor_CoreUObject!FObjectInitializer::~FObjectInitializer() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2652]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3673]
UE4Editor_CoreUObject!UClass::GetDefaultObject() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:2848]
UE4Editor_KismetCompiler!FKismetCompilerContext::FinishCompilingClass() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:2543]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FastGenerateSkeletonClass() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2768]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:878]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:263]
UE4Editor_Kismet!FBlueprintCompilationManager::CompileSynchronously() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3040]
UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2001]
UE4Editor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\KismetCompiler\Private\UserDefinedStructureCompilerUtils.cpp:485]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerModule.cpp:88]
UE4Editor_UnrealEd!FStructureEditorUtils::CompileStructure() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\StructureEditorUtils.cpp:544]
UE4Editor_UnrealEd!FStructureEditorUtils::AddVariable() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\StructureEditorUtils.cpp:317]
UE4Editor_Kismet!FUserDefinedStructureLayout::OnAddNewField() [D:\Build++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\UserDefinedStructureEditor.cpp:465]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FUserDefinedStructureLayout,0,FReply __cdecl(void)>::Execute() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]
UE4Editor_Slate!SButton::ExecuteOnClick() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
UE4Editor_Slate!SButton::OnMouseButtonUp() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
UE4Editor_Slate!FEventRouter::Route >() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:372]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4675]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5198]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5166]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2133]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2585]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1809]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:852]
user32