Editor Crash:: if (GetNumber() == NAME_NO_NUMBER_INTERNAL)

the first ammo item spawned is random, and the second is the specific type ammo for the weapon to be used with.

example: if ammo for shotgun is spawned random, and weapon ak47 spawned random but it need the ammo for ak47 so we remove the first item on any index if the item is not a weapon and spawn the ammo for ak47 in the same group