Editor Crash:: if (GetNumber() == NAME_NO_NUMBER_INTERNAL)

Sir i am not lost, but yes if i have a logic which is working in blueprint just fine and in C++ I need to overload the == operator for the type since the type is not mine, the type comes with the engine and it has no == operator

for(auto& Array_Elem_Transform : Array_Of_Transform )
{
    if(Array_Elem_Transform.find(row-of-transform) == -1)
    { 
       // Do Something
    }
}
Severity Error Code C2678 binary ‘==’: no operator found which takes a left-hand operand of type ‘const FTransform’ (or there is no acceptable Conversion

The time to get lost started at this point :smiley: because the == operator is available if you do this logic in blueprints. I think you are familiar with this, no?