USTRUCT(BlueprintType)
struct FST_ItemTypeAndID : public FTableRowBase
{
GENERATED_BODY()
public:
//Defining the type of the item
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item Type Setter")
EItemType Type;
//Defining the ID of the item
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item ID Setter")
FName ID;
};