Unreal Engine was working fine and then I turned it off and then after half an hour I turned it back on and it didn’t turn on again
at first it froze at 95% compiling blueprints
I tried everything and it didn’t work and I restarted the computer
then crashes a few minutes after reaching 95% compiling blueprints
when I turn it back on, sometimes it freezes again in compiling blueprints, but it doesn’t react at all, it doesn’t load, it doesn’t even crash
I can’t figure out what happened, I would be very grateful if you could help me.
.
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LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=17592)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: CptJack
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogConfig: No local boot hotfix file found at: [../../../../../Unreal Engine Projects/CptJack/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../Unreal Engine Projects/CptJack/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../Unreal Engine Projects/CptJack/Binaries/Win64/.target
LogAssetRegistry: Display: Asset registry cache read as 187.3 MiB from ../../../../../Unreal Engine Projects/CptJack/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin Chooser
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin ActorPalette
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin FlatNodes
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationLocomotionLibrary
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendStack
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin PoseSearch
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin GaeaUnrealTools
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin MotionTrajectory
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-40574608
LogInit: Platform=WindowsEditor
LogInit: MachineId=3af51eba48f7634bc8fa41852f062084
LogInit: DeviceId=
LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5737] (), CPU: AMD Ryzen 5 5600 6-Core Processor , GPU: NVIDIA GeForce RTX 3060 Ti
LogInit: Compiled (64-bit): Mar 7 2025 14:49:53
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
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LogConfig: Branch ‘DumpGPUServices’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘GitSourceControl’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘KDevelopSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘N10XSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘NullSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘PerforceSourceControl’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘PixWinPlugin’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘PlasticSourceControl’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘PluginUtils’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘PropertyAccessNode’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘RenderDocPlugin’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘RiderSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘SubversionSourceControl’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘TextureFormatOodle’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘GaeaUnrealTools’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘UObjectPlugin’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘VisualStudioCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘XCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘VisualStudioSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘ActorSequence’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘LevelSequenceEditor’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘TemplateSequence’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘SequencerScripting’ had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch ‘PortableObjectFileDataSource’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘ContentBrowserClassDataSource’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘ContentBrowserAssetDataSource’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘ContentBrowserFileDataSource’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘OnlineSubsystemIOS’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘OnlineSubsystemGooglePlay’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘XInputDevice’ had been unloaded. Reloading on-demand took 0.31ms
LogConfig: Branch ‘MotionTrajectory’ had been unloaded. Reloading on-demand took 0.28ms
LogConfig: Branch ‘SkeletalMeshModelingTools’ had been unloaded. Reloading on-demand took 0.22ms
LogConfig: Branch ‘LightMixer’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ObjectMixer’ had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch ‘ConcertMain’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SQLiteCore’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘BaseCharacterFXEditor’ had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch ‘ConcertSyncClient’ had been unloaded. Reloading on-demand took 0.15ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.PathTracing:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.05.01-11.36.10:219][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.05.01-11.36.10:222][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.05.01-11.36.10:222][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.05.01-11.36.10:222][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.05.01-11.36.10:222][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.05.01-11.36.10:222][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.05.01-11.36.10:223][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.05.01-11.36.10:227][ 0]LogRHI: Using Default RHI: D3D12
[2025.05.01-11.36.10:227][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.05.01-11.36.10:227][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.05.01-11.36.10:232][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.05.01-11.36.10:232][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.05.01-11.36.10:430][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Ti (VendorId: 10de, DeviceId: 24c9, SubSysId: 88ae1043, Revision: 00a1
[2025.05.01-11.36.10:430][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.05.01-11.36.10:430][ 0]LogD3D12RHI: Adapter has 8024MB of dedicated video memory, 0MB of dedicated system memory, and 24518MB of shared system memory, 2 output[s]
[2025.05.01-11.36.10:430][ 0]LogD3D12RHI: Driver Version: 576.02 (internal:32.0.15.7602, unified:576.02)
[2025.05.01-11.36.10:430][ 0]LogD3D12RHI: Driver Date: 4-12-2025
[2025.05.01-11.36.10:434][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.05.01-11.36.10:434][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2025.05.01-11.36.10:434][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 24518MB of shared system memory, 0 output[s]
[2025.05.01-11.36.10:434][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.05.01-11.36.10:434][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.05.01-11.36.10:434][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.05.01-11.36.10:434][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.05.01-11.36.10:434][ 0]LogHAL: Display: Platform has ~ 48 GB [51418107904 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.05.01-11.36.10:435][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.05.01-11.36.10:435][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.05.01-11.36.10:435][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
[2025.05.01-11.36.10:435][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.FXAA.Quality:3]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.AOQuality:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSR.Quality:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.4]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:3]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Upscale.Quality:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:4]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:800]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.DetailMode:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSS.Quality:-1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SSGI.Quality:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:1]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[foliage.DensityScale:0.8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Set CVar [[grass.DensityScale:0.8]]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@2] File [Scalability]
[2025.05.01-11.36.10:435][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.05.01-11.36.10:436][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.05.01-11.36.10:436][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.05.01-11.36.10:436][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.05.01-11.36.10:436][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.05.01-11.36.10:436][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.05.01-11.36.10:436][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.05.01-11.36.10:436][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.05.01-11.36.10:436][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.05.01-11.36.10:436][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine Projects/CptJack/Saved/Config/WindowsEditor/Editor.ini]
[2025.05.01-11.36.10:436][ 0]LogInit: Computer: DESKTOP-GBUVADN
[2025.05.01-11.36.10:436][ 0]LogInit: User: OmerOzc
[2025.05.01-11.36.10:436][ 0]LogInit: CPU Page size=4096, Cores=6
[2025.05.01-11.36.10:436][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.05.01-11.36.10:529][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.05.01-11.36.10:529][ 0]LogMemory: Memory total: Physical=47.9GB (48GB approx) Virtual=50.9GB
[2025.05.01-11.36.10:529][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.05.01-11.36.10:529][ 0]LogMemory: Process Physical Memory: 785.62 MB used, 847.05 MB peak
[2025.05.01-11.36.10:529][ 0]LogMemory: Process Virtual Memory: 816.13 MB used, 819.43 MB peak
[2025.05.01-11.36.10:529][ 0]LogMemory: Physical Memory: 9939.98 MB used, 39096.14 MB free, 49036.13 MB total
[2025.05.01-11.36.10:529][ 0]LogMemory: Virtual Memory: 11528.09 MB used, 40580.04 MB free, 52108.13 MB total
[2025.05.01-11.36.10:529][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2025.05.01-11.36.10:533][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.05.01-11.36.10:541][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.05.01-11.36.10:541][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.05.01-11.36.10:542][ 0]LogInit: Overriding language with editor language configuration option (en).
[2025.05.01-11.36.10:542][ 0]LogInit: Using OS detected locale (tr-TR).
[2025.05.01-11.36.10:545][ 0]LogInit: Setting process to per monitor DPI aware
[2025.05.01-11.36.10:813][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.05.01-11.36.10:813][ 0]LogWindowsTextInputMethodSystem: - Türkçe (Türkiye) - (Keyboard).
[2025.05.01-11.36.10:813][ 0]LogWindowsTextInputMethodSystem: Activated input method: Türkçe (Türkiye) - (Keyboard).
[2025.05.01-11.36.10:829][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.05.01-11.36.10:829][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.05.01-11.36.11:016][ 0]LogRHI: Using Default RHI: D3D12
[2025.05.01-11.36.11:016][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.05.01-11.36.11:016][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.05.01-11.36.11:016][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.05.01-11.36.11:016][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.05.01-11.36.11:016][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.05.01-11.36.11:017][ 0]LogWindows: Attached monitors:
[2025.05.01-11.36.11:017][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) → (2560, 1400), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.05.01-11.36.11:017][ 0]LogWindows: resolution: 1920x1080, work area: (2560, 0) → (4480, 1040), device: ‘\.\DISPLAY2’
[2025.05.01-11.36.11:017][ 0]LogWindows: Found 2 attached monitors.
[2025.05.01-11.36.11:017][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.05.01-11.36.11:017][ 0]LogRHI: RHI Adapter Info:
[2025.05.01-11.36.11:017][ 0]LogRHI: Name: NVIDIA GeForce RTX 3060 Ti
[2025.05.01-11.36.11:017][ 0]LogRHI: Driver Version: 576.02 (internal:32.0.15.7602, unified:576.02)
[2025.05.01-11.36.11:017][ 0]LogRHI: Driver Date: 4-12-2025
[2025.05.01-11.36.11:017][ 0]LogD3D12RHI: GPU DeviceId: 0x24c9 (for the marketing name, search the web for “GPU Device Id”)
[2025.05.01-11.36.11:017][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.05.01-11.36.11:107][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.05.01-11.36.11:107][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.05.01-11.36.11:173][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.05.01-11.36.11:173][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Bindless resources are supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Raster order views are supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.05.01-11.36.11:173][ 0]LogD3D12RHI: Work Graphs are supported
[2025.05.01-11.36.11:234][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B428A00B00)
[2025.05.01-11.36.11:234][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B428A00D80)
[2025.05.01-11.36.11:234][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B428A01000)
[2025.05.01-11.36.11:234][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.05.01-11.36.11:234][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.05.01-11.36.11:235][ 0]LogRHI: Texture pool is 4571 MB (70% of 6530 MB)
[2025.05.01-11.36.11:235][ 0]LogD3D12RHI: Async texture creation enabled
[2025.05.01-11.36.11:235][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.05.01-11.36.11:243][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.05.01-11.36.11:245][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.05.01-11.36.11:253][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” -platform=all’
[2025.05.01-11.36.11:253][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal EngineEditör/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” -platform=all” ]
[2025.05.01-11.36.11:281][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.05.01-11.36.11:281][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.05.01-11.36.11:281][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.05.01-11.36.11:281][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.05.01-11.36.11:281][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.05.01-11.36.11:281][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2025.05.01-11.36.11:281][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.05.01-11.36.11:281][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.05.01-11.36.11:282][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2025.05.01-11.36.11:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2025.05.01-11.36.11:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2025.05.01-11.36.11:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2025.05.01-11.36.11:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2025.05.01-11.36.11:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2025.05.01-11.36.11:360][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2025.05.01-11.36.11:361][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2025.05.01-11.36.11:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2025.05.01-11.36.11:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2025.05.01-11.36.11:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2025.05.01-11.36.11:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2025.05.01-11.36.11:426][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2025.05.01-11.36.11:426][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2025.05.01-11.36.11:426][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2025.05.01-11.36.11:457][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2025.05.01-11.36.11:457][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2025.05.01-11.36.11:457][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2025.05.01-11.36.11:457][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2025.05.01-11.36.11:488][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2025.05.01-11.36.11:488][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2025.05.01-11.36.11:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2025.05.01-11.36.11:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2025.05.01-11.36.11:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2025.05.01-11.36.11:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2025.05.01-11.36.11:524][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.05.01-11.36.11:572][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: VVM_1_0
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.05.01-11.36.11:575][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.05.01-11.36.11:575][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2025.05.01-11.36.11:577][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.05.01-11.36.11:578][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Engine Projects/CptJack/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.05.01-11.36.11:578][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.05.01-11.36.11:578][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Engine Projects/CptJack/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.05.01-11.36.11:578][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.05.01-11.36.11:659][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
[2025.05.01-11.36.11:659][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.05.01-11.36.11:659][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.05.01-11.36.11:659][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.05.01-11.36.11:660][ 0]LogZenServiceInstance: InTree version at ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/Win64/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.05.01-11.36.11:660][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.05.01-11.36.11:661][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.05.01-11.36.11:661][ 0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\OmerOzc\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 10856 --child-id Zen_10856_Startup’
[2025.05.01-11.36.11:775][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.05.01-11.36.11:775][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.116 seconds
[2025.05.01-11.36.11:777][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.05.01-11.36.11:786][ 0]LogDerivedDataCache: C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.05.01-11.36.11:786][ 0]LogDerivedDataCache: Display: C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1238.92MBs, RandomWriteSpeed=145.33MBs. Assigned SpeedClass ‘Local’
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/OmerOzc/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2025.05.01-11.36.11:789][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.05.01-11.36.11:789][ 0]LogShaderCompilers: Guid format shader working directory is 2 characters bigger than the processId version (../../../../../Unreal Engine Projects/CptJack/Intermediate/Shaders/WorkingDirectory/10856/).
[2025.05.01-11.36.11:790][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/OmerOzc/AppData/Local/Temp/UnrealShaderWorkingDir/AEAB265D4C0C1841CC166398CB11E0BD/’.
[2025.05.01-11.36.11:790][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.05.01-11.36.11:790][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2025.05.01-11.36.11:792][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Unreal Engine Projects/CptJack/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.05.01-11.36.11:792][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.05.01-11.36.12:400][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.05.01-11.36.13:205][ 0]LogSlate: Using FreeType 2.10.0
[2025.05.01-11.36.13:206][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.05.01-11.36.13:207][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.05.01-11.36.13:207][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.05.01-11.36.13:209][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.05.01-11.36.13:209][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.05.01-11.36.13:209][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.05.01-11.36.13:209][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.05.01-11.36.13:230][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
[2025.05.01-11.36.13:233][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.05.01-11.36.13:238][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.003s loading caches ../../../../../Unreal Engine Projects/CptJack/Intermediate/CachedAssetRegistry_.bin.
[2025.05.01-11.36.13:533][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.05.01-11.36.13:556][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.05.01-11.36.13:556][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.05.01-11.36.13:556][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.05.01-11.36.13:587][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.05.01-11.36.13:587][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.05.01-11.36.13:612][ 0]LogDeviceProfileManager: Active device profile: [000005B4437E5600][000005B435784000 66] WindowsEditor
[2025.05.01-11.36.13:612][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2025.05.01-11.36.13:619][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
[2025.05.01-11.36.13:622][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” -Device=Win64@DESKTOP-GBUVADN’
[2025.05.01-11.36.13:622][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal EngineEditör/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Engine Projects/CptJack/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Engine Projects/CptJack/CptJack.uproject” -Device=Win64@DESKTOP-GBUVADN” -nocompile -nocompileuat ]
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:662][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:663][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.05.01-11.36.13:664][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:665][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:666][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:666][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:666][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2025.05.01-11.36.13:666][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2025.05.01-11.36.13:667][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2025.05.01-11.36.13:668][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.05.01-11.36.13:832][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.05.01-11.36.13:832][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.05.01-11.36.13:832][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.05.01-11.36.13:832][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.05.01-11.36.13:832][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.05.01-11.36.13:985][ 0]LogConfig: Branch ‘PIEPreviewSettings’ had been unloaded. Reloading on-demand took 1.53ms
[2025.05.01-11.36.14:019][ 0]LogConfig: Branch ‘GameplayTagsList’ had been unloaded. Reloading on-demand took 2.09ms
[2025.05.01-11.36.14:041][ 0]LogConfig: Branch ‘TemplateDefs’ had been unloaded. Reloading on-demand took 1.25ms
[2025.05.01-11.36.14:045][ 0]LogConfig: Branch ‘TemplateCategories’ had been unloaded. Reloading on-demand took 1.22ms
[2025.05.01-11.36.14:251][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.05.01-11.36.14:251][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.05.01-11.36.14:257][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.05.01-11.36.14:257][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.05.01-11.36.14:258][ 0]LogLiveCoding: Display: First instance in process group “UE_CptJack_0x8c9f9cba”, spawning console
[2025.05.01-11.36.14:284][ 0]LogSlate: Border
[2025.05.01-11.36.14:284][ 0]LogSlate: BreadcrumbButton
[2025.05.01-11.36.14:284][ 0]LogSlate: Brushes.Title
[2025.05.01-11.36.14:284][ 0]LogSlate: Default
[2025.05.01-11.36.14:284][ 0]LogSlate: Icons.Save
[2025.05.01-11.36.14:284][ 0]LogSlate: Icons.Toolbar.Settings
[2025.05.01-11.36.14:284][ 0]LogSlate: ListView
[2025.05.01-11.36.14:284][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.05.01-11.36.14:284][ 0]LogSlate: SoftwareCursor_Grab
[2025.05.01-11.36.14:284][ 0]LogSlate: TableView.DarkRow
[2025.05.01-11.36.14:284][ 0]LogSlate: TableView.Row
[2025.05.01-11.36.14:284][ 0]LogSlate: TreeView
[2025.05.01-11.36.14:339][ 0]LogLiveCoding: Display: Waiting for server
[2025.05.01-11.36.14:387][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2025.05.01-11.36.14:390][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.736 ms
[2025.05.01-11.36.14:404][ 0]LogConfig: Branch ‘Mass’ had been unloaded. Reloading on-demand took 1.44ms
[2025.05.01-11.36.14:431][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.05.01-11.36.14:431][ 0]LogInit: XR: MultiViewport is Disabled
[2025.05.01-11.36.14:431][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.05.01-11.36.14:545][ 0]LogConfig: Branch ‘TranslationPickerSettings’ had been unloaded. Reloading on-demand took 0.99ms
[2025.05.01-11.36.14:612][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D9202508C0CE4BC08000000000007B00 | Instance: C05DDDAC40DE6778EF283996C8BE7566 (DESKTOP-GBUVADN-10856).
[2025.05.01-11.36.14:626][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.05.01-11.36.14:780][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
[2025.05.01-11.36.14:781][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2025.05.01-11.36.14:795][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.05.01-11.36.15:156][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.05.01-11.36.15:162][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.05.01-11.36.15:162][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.05.01-11.36.15:162][ 0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:52866’.
[2025.05.01-11.36.15:165][ 0]LogUdpMessaging: Display: Added local interface ‘192.168.1.36’ to multicast group ‘230.0.0.1:6666’
[2025.05.01-11.36.15:203][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.05.01-11.36.15:203][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3060 Ti (Compute, Graphics)
[2025.05.01-11.36.15:203][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2025.05.01-11.36.15:203][ 0]LogNNERuntimeORT: No NPU adapter found!
[2025.05.01-11.36.15:269][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.05.01-11.36.15:407][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
[2025.05.01-11.36.15:474][ 0]LogConfig: Branch ‘ObjectMixerSerializedData’ had been unloaded. Reloading on-demand took 0.84ms
[2025.05.01-11.36.15:483][ 0]LogConfig: Branch ‘Crypto’ had been unloaded. Reloading on-demand took 0.94ms
[2025.05.01-11.36.15:696][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.05.01-11.36.15:713][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.05.01-11.36.15:713][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.05.01-11.36.15:772][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json’
[2025.05.01-11.36.15:773][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json’
[2025.05.01-11.36.15:773][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json’
[2025.05.01-11.36.15:773][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json’
[2025.05.01-11.36.15:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json’
[2025.05.01-11.36.15:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json’
[2025.05.01-11.36.15:775][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json’
[2025.05.01-11.36.15:775][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json’
[2025.05.01-11.36.15:776][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json’
[2025.05.01-11.36.15:776][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json’
[2025.05.01-11.36.15:777][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json’
[2025.05.01-11.36.15:778][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json’
[2025.05.01-11.36.15:778][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json’
[2025.05.01-11.36.15:779][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json’
[2025.05.01-11.36.15:780][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json’
[2025.05.01-11.36.15:780][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json’
[2025.05.01-11.36.15:781][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json’
[2025.05.01-11.36.15:782][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json’
[2025.05.01-11.36.15:782][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json’
[2025.05.01-11.36.15:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json’
[2025.05.01-11.36.15:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json’
[2025.05.01-11.36.15:784][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json’
[2025.05.01-11.36.15:784][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json’
[2025.05.01-11.36.15:784][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json’
[2025.05.01-11.36.15:785][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json’
[2025.05.01-11.36.15:785][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json’
[2025.05.01-11.36.15:786][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json’
[2025.05.01-11.36.15:786][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json’
[2025.05.01-11.36.15:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json’
[2025.05.01-11.36.15:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json’
[2025.05.01-11.36.15:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json’
[2025.05.01-11.36.15:788][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json’
[2025.05.01-11.36.15:789][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json’
[2025.05.01-11.36.15:789][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json’
[2025.05.01-11.36.15:790][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘D:/Unreal EngineEditör/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json’
[2025.05.01-11.36.15:800][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usdAbc’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usdAbc.dll’
[2025.05.01-11.36.15:800][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usdAbc’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usdAbc.dll’
[2025.05.01-11.36.15:800][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usdMtlx’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usdMtlx.dll’
[2025.05.01-11.36.15:800][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usdMtlx’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usdMtlx.dll’
[2025.05.01-11.36.15:800][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usd’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usd.dll’
[2025.05.01-11.36.15:801][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usd’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usd.dll’
[2025.05.01-11.36.15:801][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usd’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usd.dll’
[2025.05.01-11.36.15:801][ 0]LogUsd: Error: TF_DIAGNOSTIC_CODING_ERROR_TYPE: Failed to load plugin ‘usd’: Belirtilen modl bulunamad�.
in ‘d:/Unreal EngineEditᅢᄊr/UE_5.5/Engine/Binaries/Win64/usd_usd.dll’
[2025.05.01-11.36.15:942][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.05.01-11.36.15:942][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.05.01-11.36.15:944][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.05.01-11.36.15:944][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.05.01-11.36.15:944][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.05.01-11.36.15:944][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.05.01-11.36.16:005][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
[2025.05.01-11.36.16:005][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.05.01-11.36.16:011][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.05.01-11.36.16:048][ 0]LogTimingProfiler: Initialize
[2025.05.01-11.36.16:048][ 0]LogTimingProfiler: OnSessionChanged
[2025.05.01-11.36.16:048][ 0]LoadingProfiler: Initialize
[2025.05.01-11.36.16:049][ 0]LoadingProfiler: OnSessionChanged
[2025.05.01-11.36.16:049][ 0]LogNetworkingProfiler: Initialize
[2025.05.01-11.36.16:049][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.05.01-11.36.16:049][ 0]LogMemoryProfiler: Initialize
[2025.05.01-11.36.16:049][ 0]LogMemoryProfiler: OnSessionChanged
[2025.05.01-11.36.16:105][ 0]SourceControl: Revision control is disabled
[2025.05.01-11.36.16:114][ 0]SourceControl: Revision control is disabled
[2025.05.01-11.36.16:125][ 0]LogTemp: Error: GaeaUnrealTools plugin not found
[2025.05.01-11.36.16:150][ 0]LogCollectionManager: Loaded 0 collections in 0.000911 seconds
[2025.05.01-11.36.16:152][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine Projects/CptJack/Saved/Collections/’ took 0.00s
[2025.05.01-11.36.16:154][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine Projects/CptJack/Content/Developers/OmerOzc/Collections/’ took 0.00s
[2025.05.01-11.36.16:156][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine Projects/CptJack/Content/Collections/’ took 0.00s
[2025.05.01-11.36.16:267][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.05.01-11.36.16:267][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.05.01-11.36.16:269][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.05.01-11.36.16:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.05.01-11.36.16:269][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.05.01-11.36.16:269][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.05.01-11.36.16:309][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
[2025.05.01-11.36.16:309][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.05.01-11.36.16:324][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-05-01T11:36:16.324Z using C
[2025.05.01-11.36.16:324][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=CptJack, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay]
[2025.05.01-11.36.16:324][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.05.01-11.36.16:325][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.05.01-11.36.16:330][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.05.01-11.36.16:330][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.05.01-11.36.16:330][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.05.01-11.36.16:330][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058
[2025.05.01-11.36.16:330][ 0]LogFab: Display: Logging in using persist
[2025.05.01-11.36.16:362][ 0]LogUObjectArray: 46662 objects as part of root set at end of initial load.
[2025.05.01-11.36.16:362][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.05.01-11.36.16:374][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 38682 public script object entries (1040.18 KB)
[2025.05.01-11.36.16:374][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2025.05.01-11.36.16:485][ 0]LogEngine: Initializing Engine…
[2025.05.01-11.36.16:487][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.05.01-11.36.16:488][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.05.01-11.36.16:569][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.05.01-11.36.16:581][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.05.01-11.36.16:593][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.05.01-11.36.16:593][ 0]LogInit: Texture streaming: Enabled
[2025.05.01-11.36.16:603][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5
[2025.05.01-11.36.16:610][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2025.05.01-11.36.16:617][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2025.05.01-11.36.16:617][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.05.01-11.36.16:618][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.05.01-11.36.16:618][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.05.01-11.36.16:623][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2025.05.01-11.36.16:660][ 0]LogAudioMixer: Display: Using Audio Hardware Device Voicemeeter Input (VB-Audio Voicemeeter VAIO)
[2025.05.01-11.36.16:661][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2025.05.01-11.36.16:662][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2025.05.01-11.36.16:662][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2025.05.01-11.36.16:663][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.05.01-11.36.16:663][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.05.01-11.36.16:665][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.05.01-11.36.16:665][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.05.01-11.36.16:665][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.05.01-11.36.16:665][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2025.05.01-11.36.16:665][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.05.01-11.36.16:671][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2025.05.01-11.36.16:683][ 0]LogInit: Undo buffer set to 256 MB
[2025.05.01-11.36.16:683][ 0]LogInit: Transaction tracking system initialized
[2025.05.01-11.36.16:744][ 0]LogConfig: Branch ‘LocalizationServiceSettings’ had been unloaded. Reloading on-demand took 0.90ms
[2025.05.01-11.36.16:746][ 0]LocalizationService: Localization service is disabled
[2025.05.01-11.36.16:960][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.05.01-11.36.16:987][ 0]LogPython: Using Python 3.11.8
[2025.05.01-11.36.18:041][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2025.05.01-11.36.18:095][ 0]LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.
[2025.05.01-11.36.18:095][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2025.05.01-11.36.18:155][ 0]LoadErrors: Error: Collision Profile settings do not include an entry for the Water Body Collision profile, which is required for water collision to function. Add entry to DefaultEngine.ini?
[2025.05.01-11.36.18:203][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.05.01-11.36.18:215][ 0]LogEditorDataStorage: Initializing
[2025.05.01-11.36.18:215][ 0]LogEditorDataStorage: Initialized
[2025.05.01-11.36.18:223][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server…
[2025.05.01-11.36.18:233][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.05.01-11.36.18:240][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.05.01-11.36.18:243][ 0]SourceControl: Revision control is disabled
[2025.05.01-11.36.18:243][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.196
[2025.05.01-11.36.18:243][ 0]Cmd: MAP LOAD FILE=“../../../../../Unreal Engine Projects/CptJack/Content/SonBolum.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.05.01-11.36.18:245][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.05.01-11.36.18:245][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.05.01-11.36.18:255][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2025.05.01-11.36.18:256][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2025.05.01-11.36.18:376][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine Projects/CptJack/Content/’ took 1.43s
[2025.05.01-11.36.19:174][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AMedieval/Audio/Modulation/SFX_Volume (0xDD9E66F9DD9FB552) /Game/AMedieval/Audio/Modulation/SFX_Volume (0xDD9E66F9DD9FB552) - Skipping non mounted imported package /AudioModulation/Volume (0xEB7582CB3977CA8D)
[2025.05.01-11.36.19:174][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AMedieval/Audio/Modulation/SFX_HPF_Amb (0x7D2242FFAB2FC14D) /Game/AMedieval/Audio/Modulation/SFX_HPF_Amb (0x7D2242FFAB2FC14D) - Skipping non mounted imported package /AudioModulation/HPFCutoffFrequency (0x86321CFC275C3DF3)
[2025.05.01-11.36.19:319][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Characters/UEFN_Mannequin/Animations/ExperimentalStateMachineData/PSD_SM_LocoLoops (0x893399E2DBB2E282) /Game/Characters/UEFN_Mannequin/Animations/ExperimentalStateMachineData/PSD_SM_LocoLoops (0x893399E2DBB2E282) - Skipping non mounted imported package /Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Spin_LL_to_F_Lfoot (0xDF144B08BFF4B339)
[2025.05.01-11.36.19:668][ 0]LogLinker: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\AMedieval\Audio\Modulation\SFX_Volume.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/AudioModulation’
[2025.05.01-11.36.19:668][ 0]LogLinker: Warning: Unable to load SFX_Volume with outer Package /Game/AMedieval/Audio/Modulation/SFX_Volume because its class (SoundControlBus) does not exist
[2025.05.01-11.36.19:668][ 0]LogLinker: Warning: Unable to load SFX_HPF_Amb with outer Package /Game/AMedieval/Audio/Modulation/SFX_HPF_Amb because its class (SoundControlBus) does not exist
[2025.05.01-11.36.20:218][ 0]LogAssetRegistry: Display: Asset registry cache written as 187.3 MiB to ../../../../../Unreal Engine Projects/CptJack/Intermediate/CachedAssetRegistry_*.bin
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Jump found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_10.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Land found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_10.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Run found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Scuff found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Walk found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.RunBackwds found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.RunStrafe found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.WalkBackwds found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:015][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.ScuffPivot found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_3.
[2025.05.01-11.36.21:023][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Walk_L.uasset: Invalid GameplayTag Foley.Event.Walk found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:023][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Walk_R.uasset: Invalid GameplayTag Foley.Event.Walk found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:024][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Land.uasset: Invalid GameplayTag Foley.Event.Tumble found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:024][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Run_L.uasset: Invalid GameplayTag Foley.Event.Run found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:025][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Run_R.uasset: Invalid GameplayTag Foley.Event.Run found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:025][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Jump.uasset: Invalid GameplayTag Foley.Event.Jump found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:026][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Scuff_L.uasset: Invalid GameplayTag Foley.Event.Scuff found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:028][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Handplant_L.uasset: Invalid GameplayTag Foley.Event.Handplant found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:028][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Handplant_R.uasset: Invalid GameplayTag Foley.Event.Handplant found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:029][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent_Scuff_R.uasset: Invalid GameplayTag Foley.Event.Scuff found in property /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent_C:Event.
[2025.05.01-11.36.21:113][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\CBP_SandboxCharacter.uasset: Invalid GameplayTag Foley.Event.Land found in object K2Node_CallFunction /Game/Blueprints/CBP_SandboxCharacter.CBP_SandboxCharacter:EventGraph.K2Node_CallFunction_44.
[2025.05.01-11.36.21:113][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Blueprints\CBP_SandboxCharacter.uasset: Invalid GameplayTag Foley.Event.Jump found in object K2Node_CallFunction /Game/Blueprints/CBP_SandboxCharacter.CBP_SandboxCharacter:EventGraph.K2Node_CallFunction_48.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Walk found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Run found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Jump found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Land found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Scuff found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Handplant found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.RunBackwds found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.ScuffPivot found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.ScuffWall found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.RunStrafe found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.Tumble found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:042][ 0]LogGameplayTags: Warning: [AssetLog] D:\Unreal Engine Projects\CptJack\Content\Audio\Foley\DefaultFoleyEventAudioBank.uasset: Invalid GameplayTag Foley.Event.WalkBackwds found in property /Game/Audio/Foley/DABP_FoleyAudioBank.DABP_FoleyAudioBank_C:Assets.Assets.
[2025.05.01-11.36.22:106][ 0]LogLinker: Warning: Unable to load IsDaytime_ModulationParameter with outer Package /Game/AMedieval/Audio/Modulation/IsDaytime_ModulationParameter because its class (SoundModulationParameterVolume) does not exist
[2025.05.01-11.36.22:106][ 0]LogLinker: Warning: Unable to load SFX_VolumeActiveDuringDay_Bus with outer Package /Game/AMedieval/Audio/Modulation/SFX_VolumeActiveDuringDay_Bus because its class (SoundControlBus) does not exist