When it comes to procedural generation or other repetitive actions, sometimes you have to repeat some manual input to iterate through generation actions. Example: I need to generate 9 volumes of different foliage. If I generate (resimulate) more than 9 volumes 25x2000x126, the Editor crashes. I have to Resimulate one, wait for generation, select other 9 volumes, Resimulate. I have 40 sets of 9 volumes.
The idea is that: remember Maya? Any action in Maya editor is reflected as a Python\Mel command in a console. Whatever you perform in the editor, you can always look up the console, see your action as a command, and copy it. then you can paste it into the console and hit enter. The action gets performed without manual input. Basically, you can write a complex script of actions. This can generate anything you want, including paused events, etc.
If UE Editor could have the console with all the Editor input\actions, I could write a script, that iterates through 40 sets of 9-volume foliages with a pause between them and save level. I could leave my PC to iterate it for 9 hours. Come back from work and have my 4000x4000 procedural map resimulated without attending it every 30-60 minutes.
Is it theoretically possible?